
If you add a folder named 'vehicles' and in this folder you've to add a folder with the vehicle's name. You might already know the mod directory in the BeamNG documents folder (USERNAME\Documents\BeamNG.drive\mods). BeamNG is designed in a way that it is possible to simply add new parts without having to adjust the official files.

Now it is necessary to have a location to have all the modded files. It is freeware and can be downloaded via their website. You're free to use any 3D program you like, but Blender is one of the most used programs in this community. Mods using 3D models made by someone else than the uploader will be removed if it's unclear if the 3d model used is uploaded with permission of the creator of the 3D model. In case you're using a mesh made by someone else, be VERY sure you're allowed to use it, and even better, you're allowed to release it. If you've got all necessary information you think you need, a 3d model has to be made or found.

There are also webpages on the internet dedicated to so called blueprints, those are ideal for recreating parts in a 3D drawing program. Even for a imaginary object it is very important to have the proportion correct. If you want to recreate a existing object or a imaginary object based on real life object, best is to have pictures of this object taken from directly the side, front and top, preferably with at least as possible perspective. Make simple drawings, look up some info and pictures of real-life counterparts. The materials are also important, those link the textures with the mesh.įirst of all, try to work out what you want. The geometry of this structure combined with the properties of the beams makes how the object behaves.

It has nodes which are connected by beams. The visual part consists out of the 3D model (also called flexbody) and its textures, the latter is the jbeam, which basically is the skeleton of the object. With this tutorial the basic are explained for making a simple object in game or modifying (modding) a current vehicle.Īn object in BeamNG consists basically out of two parts the visual part and the parts which defines how the object behaves in game. Only the basic is explained jbeam and texture tutorials are explained in other tutorials and wiki pages. This tutorial is meant to make clear what steps you've to take in order to add or create parts to a vehicle. To prevent disappointments, please first look at the Uploading_Mods page to see which mods won't be approved for public release. Be aware not all mods will be made public on the mods page.
